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Game Design Summary for 2D Artwork • Rocketbrush Studio

Uncover the step-by-step process for pricing 2D game art on our website. This guide encompasses essential details, such as the game genre and intended audience, to ensure accuracy.

RocketBrush Studio's 2D Game Art Sample Offering
RocketBrush Studio's 2D Game Art Sample Offering

Game Design Summary for 2D Artwork • Rocketbrush Studio

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The 2D art outsourcing project for an unannounced slot game is underway, with a focus on mobile platforms such as iOS and Android. The project aims to create a playful and encouraging atmosphere, with each level themed around ancient civilizations like Greece, Rome, and Egypt.

Art Style and Animation

The art style should align with the game’s theme and target audience, ranging from stylized cartoon to realistic, retro pixel art, or highly detailed illustrative designs. Animations need to be smooth, engaging, and optimized for performance across platforms. Standard tools include Adobe Photoshop for static art, Spine for 2D skeletal animations, and game engines like Unity for integration.

Level of Detail and Project Workflow Standards

Slot art balances vibrant detail with clarity to ensure symbols are distinct at typical slot game resolutions. Detailed specifications, clear initial communication, regular milestones, and reviews, use of industry-standard software, NDA and IP agreements, and adaptability to platform-specific requirements are essential for the project workflow.

Export Requirements

Deliverables should be in formats compatible with the development environment, such as PSD, PNG (with transparency), or Spine JSON for animations. Assets must be optimized for various screen sizes and target platforms, with separate layers for animations if necessary.

Preparation and Delivery

At least 75% of the assets for the project need to be delivered before December 1. All images need to be presented in PSD format with layers carefully separated and arranged into groups for animation purposes. Each body part should be painted even where they cover each other in the PSD files. Rough sketches should be shown first for approval during the production stage.

2D Animations and Additional Details

2D animations are expected to be done in Spine and presented separately in JSON+Atlas format with an animated symbol atlas size of 250x250px. The arts provided serve as the main visual references for the targeted art style. The game features usual mechanics for digital slot machines and online casinos, with players able to make spins, earn rewards, and buy coins for more spins.

Note

An in-depth checklist for 3D Game Art Production is available if high-quality modeling or animation is required. Each level has a leading character that interacts with the player. The game aims for a playful and encouraging atmosphere rather than a dark and serious one. The soft-launch is expected by the end of December.

  1. To complement the playful and encouraging atmosphere in the slot game, the lifestyle and fashion-and-beauty sections could include animations of characters sporting trendy outfits and accessories,as a form of engaging gadget and smartphone integration in the game.
  2. As part of the project workflow, using industry-standard software such as Adobe Photoshop for detailed illustrations, could aid in creating a variety of fashionable and technologically advanced gadgets and smartphones, adding more diversity to the game's theme.

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