Live streaming marketplace Whatnot obtains $20 million in funding
Whatnot Raises $265 Million in Series E Funding to Expand into New Collectible Categories
Whatnot, a unique livestream commerce platform, has announced a $265 million Series E funding round, valuing the company near $5 billion. This funding will be used to hire more staffers, enter into new categories such as comic books, vintage video games, and hardware, and further expand its presence in the collectible market.
Originating as a niche collectibles marketplace, Whatnot has evolved into a platform that combines live auctions with a focus on niche culture, catering to collectors who previously used platforms like Instagram for semi-live auctions via comments. This specialized approach contrasts with TikTok Shop’s algorithm-driven commerce and reflects Whatnot’s effort to carve out a distinctive live e-commerce niche in the US market.
Whatnot differentiates itself from competitors like Instagram and Amazon by offering real-time interactive auctions with instant transactions. While Instagram's live sales often lacked integrated transaction and auction features, leading to inefficient manual bidding processes, and Amazon’s live stream commerce efforts are broader in category but do not emphasize niche collectible auctions in the same way, Whatnot competes by offering a unique user experience tailored to collector communities.
With merchandise volume predicted to exceed $6 billion in 2025, Whatnot's specialized model and funding fuel its ambition to compete effectively against larger platforms like Instagram and Amazon in livestream commerce, especially within the collectibles segment.
Whatnot began as a platform focused on collectibles like Funko Pop dolls and sports shoes but pivoted to its current livestream commerce model. The company currently facilitates live sales and card breaks for collectibles like Pokemon cards, sports cards, and Funko Pops. Inspired by their own experiences buying and selling collectibles online, Whatnot was developed.
The funding round was led by Connie Chan, general partner at Andreessen Horowitz, and included participation from Y Combinator, Wonder Ventures, Operator Partners, Scribble Ventures, Steve Aoki and Chris Zarou. Some merchants on Whatnot are on the verge of earning more than six figures, demonstrating the platform's potential for growth.
Whatnot co-founder Logan Head stated that many sellers had to find work-arounds to buy and sell pieces on other platforms. The company aims to be the main app where a community of customers consistently return to shop. Whatnot creates a space that turns online shopping into entertainment and helps people connect live over the things they love.
The platform is purpose-built to make it easy to foster both community and commerce. With thousands of sellers and tens of thousands of buyers using the platform, Whatnot joins platforms like Instagram and Amazon in the livestream commerce space. As retailers increasingly experiment with livestream commerce due to the COVID-19 pandemic, Whatnot's unique approach to collectible auctions is set to make a significant impact in the market.
- The funding secured by Whatnot, totaling $265 million in Series E, could potentially be utilized to incorporate AI technology for seamless auction processes, enhancing the user experience and competing effectively against platforms like Instagram and Amazon.
- The COVID-19 pandemic has led to a surge in retailers exploring livestream commerce, providing a fertile ground for Whatnot's distinctive approach to collectible auctions to make a substantial impact in the market.
- As Whatnot continues to expand into new categories such as comic books, vintage video games, and hardware, the company could leverage technology to provide virtual reality experiences in space, bridging the gap between collectors and rare, out-of-this-world items.
- Whatnot's next move could involve partnerships with editorial teams specializing in entertainment and finance, providing expert insights and analysis to buyers interested in specific collectible categories and the broader collector market.
- With the rise of collectibles as a significant business sector, Whatnot's success in the livestream commerce niche could inspire new technology developments, potentially revolutionizing the way we perceive and engage with sports memorabilia, art, or even game titles in the vast field of video games.